WebMar 13, 2015 · Unity Serializable Class Custom Inspector. I have a very simple class in unity, UnitRange (which has a minimum and a maximum range). [System.Serializable] public class UnitRange { public int Minimum; public int Maximum; } And this shows up in the inspector (if I make a public variable of this type.) Though the default way it is shown … WebWhat prevents public variables from showing as normal is, I believe, the fact that Unity developers created custom editor scripts to display uGUI components such as Button, Image, etc. Those are why you have in the inspector a pretty dropdown menu to choose the button's transition, indented options, buttons, etc.
Unity - Manual: Custom Editors
WebMar 28, 2024 · In both Editor scripts, inside the OnInspectorGUI () method the following two lines are used to add the respective bool's to the Inspector. ClassA.overwrite = EditorGUILayout.ToggleLeft ("Overwrite", ClassA.overwrite); ClassB.hide = EditorGUILayout.ToggleLeft ("Hide", ClassB.hide); When I add ClassA to a GameObject, … WebIn the dialog box or the Property Inspector, click the action button next to the value of a block parameter, signal name, or state name. To create and edit any type or class of variable or object, move variables between workspaces, and inspect all of the variables in a workspace at once, use the Model Explorer. schaff trend cycle nrp
The inspector is empty, how do I get it working again?
WebApr 23, 2024 · Note: If your just looking to beautify/improve your inspector, rather than doing it as an actual project/experience, your better off looking for plugins. The Custom-Editor API that Unity provides are a bunch of Tools, not a House. You will end up pouring a lot of effort into making your inspector 'look neater'. WebNov 22, 2024 · There must be a better way to have a private var, that the inspector can edit at runtime, since there's nothing at all in the language spec stopping it. E.g. not publicly … WebDec 4, 2024 · 4. Hi, I know this post is quite old, but if someone need something like this there is now PropertyDrawers and PropertyAttribute. You can do something like this : Code (CSharp): using UnityEngine; /// . /// Allow to display an attribute in inspector without allow editing. /// . rush limbaugh\u0027s home in florida